Rundown of evasi0n – The iOS 6.x Jailbreak
0The jailbreak is out as you all probably already know, so I decided to do a quick run down of things you should know.
The jailbreak is called evasi0n and runs on all iOS devices. It’s currently recommended that you run iOS 6.1, which is conveniently the latest version of iOS available (at least for now). The step-by-step procedure to install is outlined within the jailbreak software (which is compatible for Linux, Mac OS X, and Windows). If you still feel uncomfortable with just following the instructions, you can follow ModMyi’s guide by clicking here. For the most part it’s very similar to previous jailbreaks, so just make sure to read and follow the instructions provided.As of right now, Cydia servers are still getting overloaded due to the number of people trying to hop on and thre is an issue with the weather app so if you haven’t already jailbroken, I’d recommend waiting a little bit while the developers resolve the issue. If you still want to jailbreak, the official mirrors for the jailbreak can be found below (use any based on your operating system):
box.net
Linux SHA1: c9e4b15a161b89f0e412721f471c5f8559b6054f
Mac OS X SHA1: 23f99a0d65e71fd79ff072b227f0ecb176f0ffa8
Windows SHA1: 2ff288e1798b4711020e9dd7f26480e57704d8b2
MEGA
Linux SHA1: c9e4b15a161b89f0e412721f471c5f8559b6054f
Mac OS X SHA1: 23f99a0d65e71fd79ff072b227f0ecb176f0ffa8
Windows SHA1: 2ff288e1798b4711020e9dd7f26480e57704d8b2
RapidShare
Linux SHA1: c9e4b15a161b89f0e412721f471c5f8559b6054f
Mac OS X SHA1: 23f99a0d65e71fd79ff072b227f0ecb176f0ffa8
Windows SHA1: 2ff288e1798b4711020e9dd7f26480e57704d8b2
Few things you might want to keep in mind:
- The Weather app is bugged and won’t work properly once you’ve jailbroken. This has been identified by hacker @pod2g and he has mentioned he is working on a fix. More Info
- There is another issue with a lot of junk information files being created upon respringing utilizing the evasi0n jailbreak. Developer @rpetrich has created a fix for this in the form of a tweak available on Cydia. Hit More Info to learn how to install the fix. (Recommended) More Info
- Not all tweaks are iOS 6.1 compatible so if you are going to install random tweaks without carefully reading descriptions and compatibility notices, be prepared to deal with it. In order to help out, I’m keeping a relatively detailed list of iOS 6.1 compatible apps here. If you happen to find a tweak that is in fact compatible and it isn’t listed, let me know and I’ll add it. (Clearly I’m doing this as a side thing so it may not be 100% accurate)
A few recommended tweaks for iOS 6.1, some which are familiar and some which may not be:
- 3G Unrestrictor 5
- Activator
- Auxo
- Barrel
- Bars
- biteSMS
- Bolt
- CallBar
- iFile
- OpenNotifier
- Password Pilot
- Safari Download Manager
- SBSettings
- Springtomize 2
- TetherMe
- WinterBoard
I also found out previously that using hacked jailbreak tweaks actually causes a lot of Springboard problems including more frequent crashing and internal code issues within Cydia and the respective downloaded tweaks. I’d personally recommend paying for the tweaks that you really plan on using in the long run as they are relatively cheap and can be seen as a good investment in terms of convenience. If you feel otherwise or you disagree and still want to download tweaks at no cost, you can do so by adding the following source: http://ihacksrepo.com It should be noted that this source is the only one you’ll need as it includes all tweaks past, present and going forward for any iOS device you own.
I also want to point out that the Mophie Juice Pack Helium has been released for the iPhone 5 with a current offer of $79.95 and an expected shipment date of Valentine’s Day (February 14th) for those of you who own an iPhone 5. More Info
Last but not least, I’m going to use this old gaming blog as a personal random info blog and you’ll find this information as well as future Apple info stuff here so you can always check back.
If you have any questions, comments, or concerns please leave a comment on the blog or Tweet me (@BlameLag).
iOS 6.x/iPhone 5 Compatible Jailbreak Tweaks
0Below you’ll find a list of iOS 6.x/iPhone 5 compatible jailbreak tweaks available on Cydia. The list is something I’m updating as I go so if you see something that is compatible and isn’t on the list, please let me know and I’ll just update it. The list will be relatively accurate but it should be noted that I am doing this manually so don’t expect it to be 100% correct all the time.
Last updated: 7:20 AM on 2/6/2013
- 3G Unrestrictor 5
- %hook’s law
- Activator
- AdBlocker
- Aloud
- Auxo
- Barrel
- Bars
- biteSMS
- Bolt
- Bridge
- BytaFont
- CallBar
- CurrencyConverter for Notification Center
- DietBar
- Display Recorder
- Firewall IP
- FlagPaint
- FlagPaint Lite
- Flex
- f.lux
- FullScreen for Safari
- iFile
- Infiniboard
- Infinidock
- Infinifolders
- IntelliScreenX 6
- LockInfo 5
- Messages+ 6
- MountainCenter
- MyWi 6
- NCSettings
- NoNewsIsGoodNews
- OpenNotifier
- PasswordPilot
- ProTube
- ProTube 2
- RingerX VIP
- RespringCacheFix
- Safari Download Manager
- SBSettings
- ScreenDimmer
- Shrink
- Springtomize 2
- SwipeSelection
- tapUnlock
- Topography for Google Maps
- TetherMe
- WeeKillBackground Pro
- Weesearch Pro
- WinterBoard
- Zeppelin
- Zephyr
[First Impression] Hecarim, the Shadow of War
0Hecarim recently joined the Fields of Justice and is the first Centaur that is released. He was revealed and playable at PAX East but for those of you who didn’t get a chance to go, then you didn’t have a chance to play him until his release at the Public Beta Environment or on the live servers. Any who, enough about that, let’s get into the nitty gritty about the Shadow of War:
Abilities
Let’s take a quick look at Hecarim’s abilities:
Warpath (Passive) – Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
Warpath is a unique passive that is useful early game but over time loses its shine. Since movement speed has diminishing returns, there is only so much damage you can get out of the passive as stacking movement speed turns out more detrimental then beneficial.
Rampage – Hecarim cleaves nearby enemies dealing physical damage.
Rampage is Hecarim’s main damaging ability which he can spam for good AoE damage in the lane and in team fights. Since the cooldown of the ability decreases if successfully hitting an enemy target, you can constantly spam it and with the use of a Sheen (or a Trinity Force), you can mash the ability, auto attack, mash the ability, auto attack, rinse and repeat for maximum dps. The issue here becomes keeping up, but that’s where Hecarim’s kit comes in handy and so does the slow from a Trinity Force (Phage or Mallet as well).
Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
Spirit of Dread gives Hecarim the sustain that he ends up having, which is exactly why he becomes so effective at jungling, laning top, or how he gets so tanky when diving towers. The fact that the ability heals him for a percentage of the damage he deals makes you want to make sure you are building some DPS along with building tanky to get the most bang for your buck for the gold you are spending.
Devastating Charge - Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Devastating Charge serves as Hecarim’s main utility spell as it turns into a gap closer, an escape, or even an initiation (pre-ultimate or if your ultimate is on cooldown). It should be noted that he knocks the target back in the direction being charged from so ideally you want to try and push the enemy into your teammates, therefore making positioning a bit more difficult but not impossible. With movement speed stacking being a must on Hecarim (due to Warpath), positioning isn’t as difficult as it may seem.
Onslaught of Shadows (Ultimate) - Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror.
Hecarim’s ultimate, Onslaught of Shadows, is a unique spell that not only does damage but also serves as a crowd control ability and a good initiation in some cases. The spell has more utility and advanced techniques behind it than meets the eye due to the fact that enemies move flee in terror – away from Hecarim. This means you want to try and position yourself causing the enemy to flee towards your teammates, not away. The fear is also AoE which is nice when team fighting, especially under tight spots, as this provides multiple targets to be CC’d, giving your team the advantage.
Analysis
Hecarim seems to be a new and unique champion that has a kit which offers variety compared to the many other champions on the Fields of Justice. The champion abilities in Hecarim’s kit flow well together but this seems to be a trend that Riot seems to be following with the past few champions as well. One thing that makes him extra fun to play is the fact that he can be extra frustrating to fight against in team fights due to the constant damage, high sustain, and good initiation and crowd control abilities.
Although Hecarim can fit the role of being in top lane or as a jungler, his kit leaves him far more useful in the jungle as his ganks can be quite devastating. With the right positioning in the jungle and using Devastating Charge to initiate a fight, you can really put the enemy in a bad spot. This coupled with the constant damage and sustain from Spirit of the Dead and the constant damage from spamming Rampage (coupled with auto attacks in between), Hecarim can put out quite a bit of damage over a short amount of time. If the lane you are ganking has additional crowd control to assist you with during a gank, you can really make the pain train come to town as the enemy is likely to die if you and your teammate(s) time everything right.
That all being said, it isn’t all gravy. Positioning seems to be very important because if you can’t chain the abilities in his kit together well, then you will be forced to pay the price, which will become glaringly apparent. An example of this would be missing your Rampage, therefore leaving you with a hefty cooldown that you’d have to wait for thus lowering not only your damage but also your sustain (since Spirit of the Dead works off of the damage being dealt during the duration of the ability). Another issue that is quite apparent with Hecarim is an enemy team with quite a bit of snare and CC. If they can’t keep Hecarim slowed or CC’d then the constant damage will prove to be quite detrimental over the course of a few seconds. This last bit is a bit of a double edged sword because one may argue that if the enemy is spending time to CC Hecarim, then the rest of the team should be free to lay waste on the opponents.
Pros
- Has a very well rounded champion kit that feels unique and rewarding.
- Serves multiple roles well (Bruiser, Tank, Jungler) allowing you to play him in a variety of ways.
- Rewarding to play if you take advantage of the advanced techniques behind his skills.
Cons
- Damage output may be a tad low in certain situations.
- Seems to be a situational pick as positioning is key and if he can’t position correctly, his effectiveness goes down drastically.
- Not as great of a jungler as other champions currently released.
Final Verdict
Hecarim is a very fun to play and quick paced addition to the Fields of Justice. In the right hands and with enough practice, Hecarim can prove to be quite deadly. His skill cap is high as the Hecarim player must learn to not only note but take advantage of all of the advanced techniques and fine intricacies within Hecarim’s champion kit. All in all, he is a fun champion that has his moments in the lime light based on team composition.
Source: League of Legends (Patch Notes)
Team 4Not.Fire Experiences More Roster Changes
0Team 4Not.Fire was previously in the limelight after they had accepted former Epik Gamer leader, Dan Dinh but recent news has it that Dan Dinh has chosen to step down from his role as a jungler and take on the responsibility of coaching the team instead. It sucks to see the other Dinh brother out from the competitive scene but we all know that Dan has been attempting to make a name for himself in the shoutcasting scene and has been doing quite well thus far.
With Dan Dinh out, the team needed to find a replacement but as with many stressful situations, more roster changes arose. Both Kramer121 and DrTrevor (the former mid and top lane players) decided to focus on real life (mainly education) that left the team down to a roster of two. The team fortunately didn’t hesitate to find replacements and quickly picked up former V8 eSorts players TakashiX and OneBadBrad, as well as Zekent (also known as SpamHappy – the popular Poppy player) to fill its AP mid, jungling, and top lane roles respectively.
The 4Not Management team had the following to say about the roster changes:
Although our team is saddened to lose 3 members, I fully support their decision to pursue other ventures. Dan Dinh has proven himself to be an excellent shout caster, and we will undoubtedly see him at many future events. Kramer pursuing his education should always be a main priority for anybody, and Trevor’s decision to play the game on a more casual level to pursue real-life ventures is fully understandable.
With that being said, I am excited to welcome 3 new members, OneBadBrad, TakashiX and Zekent, aka Spam happy, are great additions. TakashiX has proven himself as a stellar mid player, competing in several LAN events with V8. Zekent has made a name for himself as the best Poppy player in the game and has a well-established fan base. OneBadBrad has been playing in the high Elo scene for quite some time, and has finally been recognized as a jungling powerhouse that we need. With these strong additions, I expect to see great things coming from 4Not in the future.”
We’re happy to have re-developed a strong lineup and this should quell any rumors going around that we folded after facing some key losses. Although important team members were lost, we’ve always been about developing eSports by supporting strong teams here, and we look forward to what the potential this lineup can bring to the table.
Each of the new players on the team also commented on the roster change by saying the following:
TakashiX
I am very excited to be joining 4Not.Fire to serve as their AP Mid player. Working with players like ParoL and BloodWater who have such great teamwork is amazing. The games I have played with Brad and Zekent have proven that we have great synergy. 4Not is a great organization committed to excellence. As a result, I see a promising future with 4Not.
OneBadBrad
I’ve had good game experiences with all of them and have known Zekent for a while, so I look forward to playing on 4Not.Fire for the first time; it’s an opportunity I’ve been waiting for.
Zekent
I’m happy to be joining an established team such as 4Not.fire and I look forward to playing more with my new teammates. Very excited about the team’s future.
Although the team has yet to make a name for themselves in the competitive scene, the lineup seems pretty solid. We’ll have to see the team in action to come to a better conclusion though.
Source: Team 4Not.Fire (Facebook)
Initial Impressions of Path of Exile – a Free-to-Play Action RPG
0So recently, I heard a lot of buzz around the game Path of Exile (a point and click action RPG similar to Diablo 2) and decided to try it out. It was designed to be a free-to-play title with micro-transactions to help sustain it. At first I was skeptical, especially when I heard the micro-transaction model being implemented but after trying it out, I instantly became addicted and saw not only the hard work the developers (Grinding Gear Games) have put behind the title, but also agreed with the direction they had in mind. I’ve spent a good portion of time playing the game and have several titles similar to it (including the Diablo 3 beta) and I think that the game stands out and will be worth any action RPG enthusiast’s time.
Path of Exile (Official Website)
At the basic level, Path of Exile combines some previously “tried-and-true” game mechanics with some fresh new ideas into what I believe is a successful end result. The game runs on a 3D engine that locks you into an isometric view, leaving the graphics looking similar to many other games in the action RPG genre. The interface will be largely familiar to many and so will the controls. Here, users will be able to left click to move and to attack with the option of holding the left mouse button to continue attacking. Users can hold the shift key to attack without moving here as well. You can right click to use a skill and press the alt key to highlight objects on the ground (which there will be many of). For those of you who have played point and click action RPGs in the past, you’ll feel right at home.
The reason Path of Exile stands out from the competition in the genre is its unique take on intricate details within the game. An example of this would be the way the class / ability system works in the game. There will be six playable classes in the game (with five of them being currently released and one in the works): The Duelist, The Marauder, The Ranger, The Templar, and The Witch. Here, there aren’t any restrictions on your character – what I mean by that is – a Marauder doesn’t necessarily focus on melee attacks and/or tanking only, they can also try and pick up some spells along the way if they wish to (although this may not be the most effective route). Choosing a class in PoE just sets the starting ability scores (Strength, Dexterity, and Intelligence) along with some of your quest rewards, and your starting position on the passive skills board (which is quite massive).
When talking about skills, we quickly reach another area that makes PoE unique, as active skills only appear on gems (which you find as you play the game). Upon finding the gems, you have to socket them into your equipment to use them, meaning that when you look for equipment; you’ll have to pay attention to the sockets in the items as well as the stats to make sure you can use all the skills you want. Here, there is another layer of intricacy as there are also support gems, which improve any skill gems that they’re connected to on an item. An example of this would be a gem that adds additional melee damage to any skills that they’re connected to, making it worthwhile to find equipment with as many sockets so you can add additional melee damage to as many of your skills as possible. The sockets of course are all color coded for different skills to support different gems as well (ie. Strength skills being red, Dexterity skills being green, and Intelligence skills being blue). Furthermore, the gems gain experience as you do (to a maximum level of 7) adding further to the complexity of the game.
Another thing regarding the skills is the large amount of passive skills in the game, all of which are arranged on a large board that may seem very intimidating and confusing at first. As mentioned before, your class will determine the starting position on the skill tree but the rest is up to you, giving you the option to move and spec in any direction you want. It may be a good idea to look over the different skills carefully and have an idea of what you would want to obtain before just randomly spending your points because the option of respeccing is up for debate at the moment. As of right now, it is a feature that is not allowed and from what I understand is not being taken into consideration. This may sound like a downside to some but I personally think it’s a smarter move for several reasons. It really helps you grow and understand the different mechanics of the game along with making the game a bit more appealing to the hardcore crowd (which is what I would consider myself). It’s also nice to know that some idiot can’t just go messing around on a character then respec quickly to some strong build, the game asks and requires for more finesse for the bigger benefits – something I agree with.
Another feature that I found very appealing was the plan of action the developers took to prevent gold farmers in the game. Path of Exile doesn’t include any sort of in-game money. Instead the game offers fragments of scrolls or shards of orbs whenever you try and sell your items. As of right now, you can only receive one type of scroll this way, Scrolls of Wisdom (used to identify items that are labeled unidentified) but there are a variety of orb shards, including Orb of Alchemy, Orb of Regret, Orb of Fusing, and many more. These orbs give the player the option to adjust stats, sockets, and the rarity of items found in the game. The payout from the vendors is somewhat similar to the Horadric Cube recipes from Diablo II, which means you’ll have to pay attention to min/max your character and probably use the equipment stashing in each town.
The flow of the rest of the game isn’t as unique but still great. Examples of what I am talking about would include the fact that the world is divided into acts, with each act featuring a hub town where you can do some shopping and pick up some quests. The quests are fairly linear (ie. Find and kill someone) and exploring is usually running around in distinct map areas, where the theme and level of each area is fixed (but the layout and the enemies are random). After every few map areas, you’ll find a waypoint that allows you to return to town. Upon exploring the map areas and finishing the quests for one difficulty, you can repeat the process at a higher difficulty setting that provides better rewards (something heavily inspired by Diablo II).
Equipment isn’t an innovative feature either but one that works and is familiar and rewarding at the same time. Items come in four different flavors: Normal (basic items), Magic (Slight Bonuses), Rare (Several Bonuses), and Unique. The item drops are always random and the bonuses are for things that help enhance different attributes (some even give you the chance to find better items). As of right now, there aren’t any sets but the rest is roughly the same system found in several RPGs. One thing that IS unique regarding items is how the developers decided to manage potions. Unlike the Diablo franchise, instead of collecting and stacking potions or gathering health and/or mana replenishing buffs on the ground, they have implemented a flask system. Flasks can either contain health, mana, or stats that fill up as you fight enemies. This means you don’t need to constantly stock up on or replace flasks, as they end up becoming a part of your equipment. Much like items, the flasks also come in different flavors and in some cases offer resistances or even dispel certain debuffs.
In its current state, Path of Exile is online only, requiring an internet connection. You don’t necessarily have to group with other players if you don’t wish to (think instanced zones similar to those found in Guild Wars). If you do decide to group up with players, the enemies increase in difficulty and the loot becomes more rewarding. Items just drop on the ground allowing any player to pick them up, which can make grouping an iffy decision sometimes (imagine losing an item to someone who wants to just trade it off or use it for an alternate toon of theirs). The towns in the game end up becoming world zones and players get to mingle together, causing these areas to become more similar to an MMO. There are also different leagues in Path of Exile, which add more flavor to the game. There is a Default league where most users are friendly and cooperative but in other leagues you might be allowed to attack and kill other players or you might even be rewarded for reaching a certain goal first. For you hardcore fans, rest assured, there is a hardcore league where you can only die once as well.
The last thing I wanted to touch upon was the micro-transactions which at first worried me. I was never a fan of the thought of any game being a buy-to-win type and the developers seemed to have assured the community they aren’t either (great news!). As of right now, micro-transactions will be aesthetic allowing those who worked hard to achieve something entitled to reap the benefits (which is exactly how I feel games should be).
Most action RPGs have left me skeptical and I thought that Path of Exile would do the same but after playing it for a while, I’m able to say I was quite impressed. Grinding Gear Games was clearly influenced heavily by Diablo II, but let’s be honest, which game in the genre isn’t? The company managed to offer enough complexity and unique options to make the game attractive to action RPG enthusiasts and that is enough for me. I wouldn’t say the game is for everyone as it isn’t as noob-friendly, but once you get past the initial learning curve, there is a lot to look forward to. It should be noted again that the game is in closed beta and there is still a lot more to come. Devs have even announced their hopes of adding additional content later down the line, adding more replay value than expected at first glance. The game isn’t polished and refined but such is the case with most new games coming from independent developers – that being said though, don’t get me wrong – it isn’t clunky, the devs seem to know how to please action RPG enthusiasts and I wouldn’t be surprised to see more and more features implemented over time. If you are interested in action RPGs, I would definitely recommend trying Path of Exile out – you won’t be disappointed.
Diablo III Open Beta Weekend Announced
0Players with a valid Battle.net account can dive into Diablo III this weekend during an open beta period. Blizzard Entertainment is running a three-day stress test to prepare for the action role-playing game’s May 15 release.
Those without an account can get one by signing up at Battle.net. From Friday, April 20 at 3:01 p.m. ET/12:01 p.m. PDT (noon) until Monday, April 23 at 1 p.m. ET/10 a.m. PT players can try out each of the five classes – Barbarian, Demon Hunter, Monk, Witch Doctor, and Wizard - in the fight to prevent a demonic invasion. Players will be able to play the five classes up to level 13 to get a feel for the game.
What You Will Need To Do:
- Log in or create a Battle.net account at http://www.battle.net
- Create your BattleTag™, which is required to play Diablo III (What is BattleTag?)
- Download the game client, install, and play between 21:01 CEST April 20 and 19:00 CEST April 23
If you have any questions, you can refer to Blizzard’s F.A.Q regarding the Open Beta weekend.
Source: Blizzard
League of Legends Mac Client Version 1.1.0 Set to Release Today (iLoL 1.1.0)
0The League of Legends Mac Team leader, Boompje, recently announced the release of iLoL Open Beta 1.1.0. This brings good news to all of you Mac owners who were previously unable to play LoL on the Mac OS X and for those of you who experienced several issues, such as lag and FPS drops. The version is said to offer a “huge amount of stability and fix several problems the patcher had.” Bugsplats and FPS issues seem to be addressed with this updated version and those were the issues that plagued most iLoL users previously – time to rejoice!
To help push the new update out, the LoL Mac Team will be blocking out all of the 1.0.6 version and pushing version 1.1.0 for all iLoL users. In his announcement Boompje recommended to not copy over any files, since doing so helps cause problems with your client. It should be noted that downloading version 1.1.0 means re-downloading League of Legends as a whole and there is no way around that, but it is something definitely worth doing to reap the benefits of the new version.
Staff member, Velkorious, also answered a few useful questions in the announcement thread (which I’ve included below):
Velkorious:Will this fix all the bugsplats and crashes on the champion load screen? I think that has been my only major issue so far.
We believe so.
Quote from: KingofKimchi on April 15, 2012, 06:59:22 PM
In Patch 1.1.0, will the cmd + tab feature be implemented, because being stuck on the game and unable to check mobafire for recommended builds is extremely frustrating!
Sorry if i sound like a douche, please accept my apology. ):
No. Our priority for 1.1.0 was to fix serious bugs. Afterwards, we can work on conveniences.
Quote from: Bunny on April 16, 2012, 02:01:37 PM
Oh no does that mean re-patching the entire….ENTIRE LOL?
Curses.
Patching should be faster now.
For those of you who have any questions, I recommend checking the LoL Mac Team’s F.A.Q, asking them on their forums, or asking them on Twitter (@LoLMacTeam)Happy LoL’ng Mac users!
Hecarim, the Shadow of War and Varus, the Arrow of Retribution Revealed!
0It’s been quite the busy week recently with IPL4 and PAX East and now that both are over, it looks like summoners are in for a surprise with two new champions announced. We’ve had a nice break in between to try and catch up on some IP for those of us who are behind. Hopefully you were able to save up enough for these upcoming champions as they seem like they will be quite strong. Let’s jump right into it!
Hecarim, the Shadow of War
The next champion that is going to be released is Hecarim, the Shadow of War. He is a centaur classified as a fighter who has high mobility, excellent ganking potential, and great initiation abilities. According to Riot:
In addition to filling out his role as an initiator, Hecarim’s kit also gives him great versatility. His ability to create havoc in an enemy team by laying down area of effect damage makes him a powerful presence in a team fight. Additionally, the speed boost he receives from Devastating Charge can either serve to initiate a gank from the jungle or to escape from an enemy’s gank attempt in a solo lane. Wherever you choose to field this imposing new champion, we think you’ll be happy to have him in your stable!
His abilities were also announced (and can be found below):
Abilities
Warpath (Passive) – Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
Rampage – Hecarim cleaves nearby enemies dealing physical damage.
Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
Devastating Charge - Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Onslaught of Shadows (Ultimate) - Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror.
Initial Thoughts
Every time I see or think of Hecarim I can’t help but think of Sejuani, which leads me to hope that Hecarim will hopefully turn out to be different. Sejuani, although great in team situations just felt sub parr as a pick to me due to being a slow jungler and being one that is very prone to being counter ganked and furthermore, she had very low damage output with her kit being primarily focused on heavy CC. Hecarim seems to have a mixture of some CC and self buffs along with a damage ability which leads me to think that hopefully he’ll bring some DPS to the table along with his valuable CC. According to Renekton Bot, Hecarim’s kit is going to be pretty strong unless Riot dumbs something down before his release.
Varus, the Arrow of Retribution
The other champion recently revealed is Varus, the Arrow of Retribution who will be fulfilling the role of an AD carry. His kit is one of the more unique AD carry kits, focusing on a series of abilities that combo well with one another to fully unleash the potential of the champion. He basically seems like he will be a more in-depth champion that will have a much higher skill cap when compared to other AD carries that can be played.
His abilities were revealed by the folks over at GameZone (and can be found below):
Abilities
Passive: Living Vengeance: On champion kill or assist, Varus gains 40% Attack Speed for 6 seconds. On minion kill, Varus gains 20% Attack Speed for 3 seconds.
Piercing Arrow: First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage. (Second Cast): Varus fires, dealing 77 to 115 physical damage, reduced by 15% per enemy hit (minimum 33%). While preparing to shoot Varus’ Movement speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost. **This was with 3 points in it.
Blighted Quiver (Passive): Varus’ basic attacks deal 10 bonus magic damage and apply blight for 6 seconds (stacks 3 times). Varus’ other abilities detonate Blight, dealing magic damage equal to 2% of the targets maximum Health per stack (Max 360 total damage vs Monsters). **This was with 1 point in it.
Hail of Arrows: Varus fires a hail of arrows that deals 60 phsycal damage and desecrates the ground for 4 seconds. Desecrated Ground slows enemy Movement Speed by 20% and reduces healing effects by 50% **This was with 1 point in it.
Chain of Corruption: Varus flings out a tendril of corruption that deals 150 magic damage and immobilizes the first enemy champion for 2 seconds. The corruption then spreads towards nearby uninfected champions, applying the same damage and immobilize if it reaches them. **This was with 1 point in it.
Initial Thoughts
Upon analyzing Varus’ kit, my first thought is that this champion will be very combo reliant as he seems that his abilities have to flow together to really dish the maximum amount of DPS that can be dealt. This leads me to feel like he is a variant of Ezreal who differs from other AD carries with his additional utility. Players will have to really get a good feel for the champion and learn his ins-and-outs to know which ability to use when and why. A quick glance leads me to theorycraft that players will have to get stacks of Blight on enemies after last hitting a minion (you would get the faster attack speed from his passive which would allow you to stack Blight quicker) and then detonate the stacks for additional damage along with slowing and reducing the enemy’s health with his Hail of Arrows (an ability that seems like a stronger version of Miss Fortune’s “Make it Rain”). This should ideally force the enemy to retreat with low health at which point once you obtain Chain of Corruption, you can use it to finish the enemy off as an execution move. If players use Varus’ Piercing Arrow to poke and get the enemy target at lower health then pull this combo off, it should lead to a quick kill and begin snowballing from there. This is all based on speculation though so we will have to wait and see how things really turn out.
[First Impression] Lulu, the Fae Sorceress
0The wait for a much anticipated support champion is over with the release of the new support yordle (or suppordle) – Lulu, the Fae Sorceress. Lulu has been one of the more popular champions released as many people in the league community were anticipating her release. She has also been one of the well received champions when compared to the past few champion releases. After playing her myself, playing with her on my team, and playing against her, I’ve been able to assess the champion as a whole. For those of you who are looking to learn more about her, continue reading below:
Abilities
Let’s take a quick look at Lulu’s abilities:
Pix, Faerie Companion (Passive) - Pix fires magical bolts of energy whenever his owner attacks another enemy unit. These bolts are homing, but can be intercepted by other units.
Lulu’s passive is nothing too special. It adds a small amount of damage which increases throughout the game. It should be noted that although the passive sounds like it can be quite useful, the damage that is added by the bolts is very negligible and won’t result in a game-changing amount of damage at any point throughout the game.
Glitterlance - Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt.
This is one of the many crowd-control abilities in Lulu’s kit. Typically its best to level this ability last since the slow it provides is sufficient and her other abilities are a bit more useful throughout the various stages of the game. Glitterlance is actually a very easy to land ability since its a skillshot that both Lulu and her companion (Pix) shoot and only one of the two attacks deal damage and slow the enemy. This gives many players a margin for error as you can shoot from two different angles and reap the same reward for either or both of the shots to hit.
Whimsy - If cast on an ally, grants them movement speed and ability power for a short time. If cast on an enemy, turns them into an adorable critter that can’t attack or cast spells.
Whimsy is one of Lulu’s highly useful spells that serves multiple purposes. If cast on an ally, the movement speed can serve as a gap closer and as an escape, which gives the spell excellent utility. Furthermore, depending on who it is cast on, the extra ability power can be very useful as well as it will increase the damage output of someone like that AP carry on the team. If cast on an enemy, the ability is very similar to a Mage’s Polymorph or a Shaman’s Hex ability for those of you who have played World of Warcraft (I just went there). The upside here is that damage doesn’t break the CC on the enemy target so it prevents players from using any ability to help themselves or their teammates. If timed right, this can be very crucial in lane and in team fights. It should be noted that summoner’s are NOT effected by this CC so don’t expect to Whimsy an enemy jungler to prevent him from smite-stealing an objective, they will still be able to do it!
Help, Pix! - If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.
This ability is Lulu’s bread and butter. Help, Pix! is very similar to Janna’s shield except with the additional component of aiding their attacks. This ability, unlike Janna’s shield can also be cast on an enemy to deal additional damage and also grant vision (which can come into play in various different forms). The thing that makes the ability so appealing is that it serves as a double steroid, as it not only shields your teammate but also increases the damage they put out (albeit not by much but any damage beats none). Paired with Whimsy in the current meta-game, AD carries will love to play with a good Lulu supporting them as it really allows them to dish out a good chunk of damage.
Wild Growth (Ultimate) - Lulu enlarges an ally, knocking enemies away from them and granting them a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.
Wild Growth is an awesome ultimate that Lulu players will find new uses for almost every game! The utility it serves can be used both offensively and defensively, which makes the spell perfect and fun to use in a variety of different situations. Is the AD carry in your lane about to die? No problem! Wild Growth them and not only will they gain health but enemies near them will be knocked away and any enemies that close the gap again will be snared! It can also be used on your initiator in team fights to go in there absorb an even larger amount of damage while snaring/CC’ng everyone around them allowing them to be even more obnoxious than normal.
Analysis
Lulu, the Fae Sorceress is a much anticipated champion that can not only play as an excellent support but can also be played as an AP carry in mid lane or as an AD carry (to a lesser extent in my opinion as her base AD is just too low). With three out of her four abilities having more than one use, she can be a very complex character to play that can be very rewarding in a variety of different situations. Based on your play style and that of your teammate(s) you can change the way you want to execute exchanges and therefore become an unpredictable and very frustrating champion to play against.
Although she can be played as an AP mid or as a jungler as well as a support, I find her to be most effective when being played as a support. She seems to be best used in the support lane due to the steroids she can provide an AD carry as well as the fact that she can provide an insane amount of CC to help secure kills for her teammates. In the process, you can gain a large number of assists and score an item and possibly a level and CS advantage for your teammates as well. Furthermore, the fact that her abilities have multiple uses, you can vary your play style to throw off the enemy and therefore always have the element of surprise as a card up your sleeve.
Despite, all the positive things Lulu has going for her, it isn’t all gravy! She is still a situational pick due to the fact that you need to have teammates that will really take advantage of what Lulu has to offer. If your teammates can’t do that, than there is no reason to pick Lulu over the other champions that have been playable in the fields of justice long before her. Furthermore, champions with a high amount of sustain really give Lulu a run for her money as they become increasingly difficult to lane against unless you are extremely coordinated – even then, it will be an uphill battle.
It should be noted that for those of you who chose to play Lulu as a support, you should get comfortable with her abilities very quickly as she feels like a mixture of a number of champions that are already released. Her Help! Pix is similar to Janna’s shield and her Whimsy provides a quick CC or gives a speed boost similar (although not quite the same) as Nunu’s Blood Boil. The abilities are half similar half different to give Lulu a familiar touch but one distinctive enough to warrant to pick her in certain situations over other champions.
Pros
- Has a very well rounded champion kit that feels familiar and different at the same time.
- Can adapt to different play styles and situations since three out of four of her abilities have multiple uses.
- Rewarding to play if you take advantage of situational opportunities and her kit.
Cons
- Hard to master due to the variety of different uses of her abilities.
- Seems to be a situational pick due to her design.
- Although she can serve multiple roles, she only seems to play effectively as a support.
Final Verdict
If you play support and are interested in mastering a very complex champion then Lulu is going to be perfect champion for you. For those of you who are casual players, Lulu will be amazingly fun to play due to her kit. She’s definitely worth buying and playing!
Source: League of Legends (Patch Notes)
Dan Dinh Fills Jungler Position for Team 4NOT
0Dan Dinh seems to be in the limelight recently as he joined Team4NOT as the team’s full-time jungler after his departure from Epik Gamer. He was seen playing in scrims with 4NOT against his former team, Epik Gamer, shortly after he was asked to step down from the roster. Apparently both Dan and the team members were happy with the way things turned out, which allowed for the transition to be an easy choice for both parties. Dan Dinh had the following to say regarding the matter:
I think the new guys from 4not are a great group of guys with a lot of potential. I like that they are eager to prove that they can compete among the top teams and I can definitely see us doing so in the near future.
Based on the NA ranked team 5×5 ladder, 4NOT sits at ninth place compared to Epik Gamer’s 37th place, which seems to be a better move on Dan’s end as well.
Furthermore, the members of 4NOT seem to be praising Dan’s experience and leadership qualities. They seem to feel that his traits are exactly what they were looking for in a jungler. MissWhiskers from 4NOT said had the following to say regarding the matter:
I think he is a great addition to our team…we have always had great individual skill, but not a take-charge individual who can call the shots for our team to follow. In competitive play, you need not only skill, but someone with good leadership intuition, and Dan possesses this ability for us. With Dan joining 4Not, I think we will finally reach the level of competitive play we have been reaching for. Welcome Dan!
The move has caused much of the community to reconsider what actually happened previously between Dan Dinh and team Epik Gamer. It is being assumed that he was kicked but if the rumor is true, it seems like Dan got the better end of the deal. Epik Gamer still has a solid lineup and a bit more popularity due to having high profile players (Dyrus and Dan – both of which are no longer part of the roster). Still, the rest of the lineup is very well liked among the community (Nhat Nguyen, Salce, and Westrice) and at the end of the day it seems that both teams got what they wanted.











