Hearthstone Featured Deck: The Turn 7 Hunter
With the popularity of aggro decks increasing post Mage freeze nerfs, the best way to help counter what is trending is to create a deck that can control the aggression or alternatively, punish it. With many aggro decks being based around the Warlock class, choosing to create a deck based around the less popular Hunter class is an excellent choice. Playing this deck has been refreshing and fun along with being quite successful in quick wins against what the majority of people are playing.
Strategy
The concept of the deck is to just zerg your opponent down with several low cost card combos. Games are very quick – win or loss – with many people being unable to respond quick enough to do much. Those of you looking for some basic strategy behind the deck should keep reading!
Direct Damage/Clearing Cards
- Arcane Shot
- Explosive Trap
- Misdirection
- Eaglehorn Bow
- Deadly Shot
- Kill Command
- Abomination
Charge Cards
- Bluegill Warrior
- Wolfrider
- Leeroy Jenkins (Legendary)
- Argent Commander
- Reckless Rocketeer
Explanation
The thing that makes this deck so successful is because it has many cards that serve to help clear opponents’ minions and/or do direct damage to the champions. If you strategically time your traps, the Explosive Trap and Misdirection, you can put the enemy in a bad predicament. Furthermore, if you draw the Eaglehorn Bow in the right hand, you can keep extending the durability to help clear and/or smash the opponent in the face. There aren’t too many beasts to combo Kill Command but that is because many of them tend to be inefficient in mana or don’t fit the deck’s purpose. For the most part, you want to keep charging the enemy and dealing direct damage but the real trick to the deck is to figure out when to go for the face and when to clear the minions. Don’t forget to use the hero power to your advantage either as 2 damage per turn can be quite deadly to build a health lead over your opponent. Other quick tips would include the following:
- When choosing between direct damage or a charge minion, you want to (almost) always use the charge minion instead since the direct damage cards can ignore taunts and minions cannot!
- Try to think of how much damage you can dish out the next turn and the turn after with the cards in your hand (although this is always subject to change based on what card you draw)
- By turn 7, you will have 28 mana. If you can average more than 1 damage per mana, your chances of winning are pretty high. A quick breakdown of some of the cards in the deck list:
- Hero Power + Elven Archer, Explosive Trap, Bluegill Warrior, Eaglehorn Bow, Kill Command and Wolfrider average roughly 1 damage per mana.
- Leper Gnome and Arcane Shot have 2 damage per mana with the Leper Gnome doing 4+ in some cases (if you can keep it alive)
- When playing against a deck with Knife Juggler or Murlocs, kill them as soon as possible as the damage and buffs these cards can get will outpace your deck.
Potential Cards
For those of you who don’t have Bloodmage Thalnos, you can replace him with a Loot Hoarder if you would like draw power. If you happen to be missing other cards in the deck, try to add an additional Misdirection, Reckless Rocketeer, Abusive Sergeant, then Novice Engineer in that order pretty much. Try to pick a card around the same mana cost as the one you are trying to replace. Aside from that, most of the cards are pretty easy to obtain so have fun with a cheap and legendary capable deck!
Conclusion
Try out the deck and let us know what you think! Keep in mind that the meta changes very often so if you aren’t experiencing success with the deck, it’s likely that the meta has shifted away from aggro decks to mid-range or control decks. If you have any questions, comments or suggestions, drop a comment!
Credit for this deck goes to Arkcruiser! You can check him out at the following places:
** For Patch 1.0.0.4217